Tuesday, February 9, 2010

Renderings


This is the original object

I began by creating an arc and rotating 360 degrees to create a sphere. I then copied it, raised it and subtracted it from the original form. I then softened all the edges.



I then extruded a circle to create a short cylinder to replicate the lid of the teapot.



I then used the contour tool to create the concave shape in the teapot lid and softened the edges to create a smoother gradiation


I then created the handle for the teapot lid by using the follow me
tool and sweeping an arc around the perimeter of a circle

The handle for the teapot itself was created in the same manner, sweeping a square along an arc. I then adjusted the scale to fit the shape and size of the actual teapot handle.


I finished by creating the spout and then contextualizing the object.


This the final rendered
product.


This is the teapot in stainless steel, with a highly reflective surface.

This rendering is done in a matte finish.


This final rendering is done in a transparent material with a reflective surface again. As was illustrated in our reading when a material is set for 100% transparency it tends to disappear.

I am always a fan of reflective material in a rendering. I find that it goes a long way in improving the final result. The matte finish appears to be made of an unfinished ceramic material, which in most cases is unrealistic. Usually when I have a surface that is unreflective I apply a texture map to replicate the texture of that material; i.e. if it is fabric, you generally will see a slight bump from the woven fibers.

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